Randomized Order

(....I'll just start this post off by saying I'm an inexcusable idiot and thought that this blog post was due Thursday night... sorry Bryan...)

But otherwise... randomized arrays... an easy way of making something simple into something complicated... I like...

It took a bit of trying to remember what the heck connected with what, checking notes and examples done in class, and watching the online tutorials, but.... something got... arrayed... and randomized...

(Base curves ready for further randomization)

Using a basic rectangular array, a simple polygon was arrayed, segments set to random, and a secondary polygon centered within them. The segments of the internal polygon curves were also set to random.

(Height points for point extrusions)

I decided to play around with extrusions (with... relative success?), the first of which being the Extrude to Point component. Height points for the extrusions were set using the Move component, which were then randomized using the Random component.

(Extrusions on both the inside and outside polygon curves)


('Baked' array, in Rhino)

The external polygon curves were similarly extruded (though not to a point), and capped. Boolean union was attempted, but failed, not too much of a problem though. I would have tried to figure out why, but its processes kept freezing my laptop. Oh well, not too important anyways.

(Lovely, knotty definition and yay, vectors...)

Eh, the array turned out a bit weird, but I think it turned out okay... I know have a better and clearer understanding of how everything connects and what components you need to run certain functions. Its slowly coming together...


Random Un-randomized Bonus Pattern:

(Though not randomized, I do like the look of this one better....)



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